Main Topic So once you start working on individual adventures in your game there are a few terms thrown around. The big ones are Sandbox and Structured. What do they mean and what are the…

Main Topic Player Centric Design is another way of building campaigns and adventures for games. While GM Centric are about the GM’s Ideas the Player centric design is more of what the players are wanting….

Main Topic We will be talking about two styles of design in this show and the next. So what do we mean by GM-centric Design? It feels like this style of design is about you…

Main Topic So what is this thing we are calling GM Dumpster Diving? Have you ever looked around your gaming or crafting area and said well I think I can make this thing I need?…

Main Topic So long form storytelling and campaign design are similar but have a few key differences. The big ones are campaign design is about creating obstacles that the players use character abilities and the…

Main Topic So the idea of cryptids is not a new thing. Here in America, they go back to the colonies and include figures like Springheel Jack, Bigfoot, Dogmen, and the Jersey Devil. So how…

Main Topic Consent can be a tricky thing if you are not careful.  We will try to help walk you through this very touchy subject. As well as throw some ideas on how to recover…

Main Topic One of the major genres of gaming, and to be honest storytelling in general, is the super hero story! This modern mythology of morality tales and sensationalist action has taken on a new…