Main Topic So in the last show about this we touched on 4 Topics today we will be diving into 2 of them with a bit more detail. Discovery/Exploration: This is a classic example of…
Regency Fantasy, Military, Political, Thrusting the party into a larger conflict is often the nature of a campaign. Dragons, deities, and ancient legends take work and effort to defeat. But what of conflicts more on…
Main Topic We talked about world building before, but now we will take the suggestion from you, our listeners, and look at how to create a campaign for your games.Before we dive too deep, we…
Sci-Fi, Raypunk, Noire Big heroes, big legends, and big adventures are all part of what make the pulpy genre of Raypunk fun. But every tale has got to have a place to let the plot…
Fantasy, Artifacts, Community A legacy comes with the gift of magic and art. Children often inherit the curse of their parents, and the fetters of the past serve to remind descendants of what pains their…
Main Topic Sometimes, you want to use a system for a setting that it wasn’t originally built for! How do you do it and what are the considerations to keep in mind? Focus first and…
Ship Wreck, Heroic, and Adventure Ship disasters can be mirrored in multiple time periods and while the circumstances of what runs a ship aground will vary on sea or in the dark confines of space,…
The Whole Block are Seize the GM Stat blocks built to fit snuggly into certain genres. Instead of providing a single idea in the form of a person, place, or thing, they’ll provide a series…
The Whole Block are Seize the GM Stat blocks built to fit snuggly into certain genres. Instead of providing a single idea in the form of a person, place, or thing, they’ll provide a series…
Main Topic The world’s going digital, and while getting together with a group of friends in a living room, at a con, or at a game shop is still a great experience; getting together virtually…