Main Topic I would start with a short run campaign like 3 or 4 adventures. What are those adventures? Where would it be set? Lets see what I had for an idea. The opening scene…
Main Topic So you finished that first adventure and now you ask what is the next step? Well dive into something bigger, what is that bigger thing? The campaign can be the next thing if…
Main Topic Intro After we ran a poll with the Patreon Subscribers whose votes counted double and a poll on twitter we are here. And where is here? We are at the collapse, the end…
Main Topic Creating FATE Characters has never been easier or more fun. We are going to create some Fate characters for a campaign idea Guard-A-Manger has cooked up. Let’s see what we come up with….
Main Topic Ok so something that almost every campaign will have is a big bad villain. It is a staple of storytelling. From myth to contemporary storytelling you will have a villain. You may not…
Main Topic Welcome back to Part 3 of this series. Today we are going to be talking about the Major Beats of the campaign story. A good way to think about story beats is to…
Main Topic In the prior episode we decided on a science fiction setting for the game. Here we go looking into the next step for things we are going to do for this campaign. Locations…
Main Topic So we are going to be working on a bit of how to build an actual campaign. The First thing we decided on was the timeframe of the game. So we choose to…
Main Topic So once you start working on individual adventures in your game there are a few terms thrown around. The big ones are Sandbox and Structured. What do they mean and what are the…
Main Topic We will be talking about two styles of design in this show and the next. So what do we mean by GM-centric Design? It feels like this style of design is about you…