Design Notes For the final character of the Lost Companions, I wanted to make a distinctly alien character. The benefit of an RPG is that there is not a weekly budget so you can make…
Design Notes I wanted to have someone who was more of a peer of the Doctor in The Lost Companions, not unlike the original Romana. I thought about making another Time Lord, but settled on…
Design Notes When I decided to get down to making The Lost Companions, I knew there would be a UNIT companion. “My” Doctor is the Third Doctor, Jon Pertwee, as that was the first Doctor…
Welcome back to Card Catalog! This time around, we will be working on a set of companions for the Doctor Who: Adventures in Time and Space game from Cubicle 7! I love Doctor Who! I…
Design Notes When putting together this social club, they needed more muscle plain and simple. Since they were on the Earth side of The Rabbit Hole, Soldiers didn’t feel right and the middle of London…
Design Notes Weird Scientists are Enchanters of a sort – while the Weird Scientist Profession uses magical skills, the character sees it as science and not magic at all. While the Weird Scientist is the…
Design Notes Every team needs a good tinkerer and the Brassman fills just that role! The fun part about the Cermak Street Irregulars is that Herbert and Pleasance both have complementary skills for tinkering and…
Design Notes In designing a Byron, you have to get your mindset into the highly intelligent but sneaky type who is subverting the status quo for one reason or another. Perception is going to be…
This round of card catalog characters are from FASA Games 1879 RPG. 1879 is the FASA Game steampunk setting that uses the CoreStep mechanic that is part of the Earthdawn setting, and is actually the…
Design Notes One of the Professions I wanted to work with when designing this round of characters for Card Catalog was the Journalist. Simply put, this is a Profession or class that could be an…