Main Topic So as with all things gaming and gaming adjacent we as GM’s are not perfect. I know it is shocking, but we make mistakes as well. Those mistakes could be in remembering the…
While last time we talked about the Top Down this time we will chat about the Bottom Up. So the Bottom Up approach to worldbuilding is where you start with a single location like a…
Main Topic So once you start working on individual adventures in your game there are a few terms thrown around. The big ones are Sandbox and Structured. What do they mean and what are the…
In our next couple of posts we will be talking about the two most common ways to design worlds for your games. This time we will be talking about the pros and cons of them…
World building so the idea of world building can be a bit daunting in its scope and grandness. Thou what are the things you need to have to start sharing your world in games? Well…
Main Topic Player Centric Design is another way of building campaigns and adventures for games. While GM Centric are about the GM’s Ideas the Player centric design is more of what the players are wanting….
Main Topic We will be talking about two styles of design in this show and the next. So what do we mean by GM-centric Design? It feels like this style of design is about you…
Main Topic So what is this thing we are calling GM Dumpster Diving? Have you ever looked around your gaming or crafting area and said well I think I can make this thing I need?…
Main Topic So long form storytelling and campaign design are similar but have a few key differences. The big ones are campaign design is about creating obstacles that the players use character abilities and the…
Main Topic So the idea of cryptids is not a new thing. Here in America, they go back to the colonies and include figures like Springheel Jack, Bigfoot, Dogmen, and the Jersey Devil. So how…