Main Topic Downtime is that oh so much fun time of what the characters are doing when not in the dungeon or space battle or whatever the game you run. Not all games have built…
Main Topic The old adage of location, location, location is not lost on us this time as we start talking about locations in your games. How do you make a location come alive? Each of…
Main Topic Have you had or do you have that player that seems to just sit there? That player that never seeks the spotlight? You may have yourself a reclusive player. Is this a problem…
Main Topic What happens when you take a genre and you twist it with something else? You get a new idea or a genre subversion. So what are the possible options I hear you ask?…
Main Topic The City with a capital C is it just a placeholder or can and should it be more in your games? If you are designing your city from scratch then it is usually…
Main Topic What is a pitch session and what is a session zero? Are they the same or are they different? Sometimes it is good to do them as separate sessions and other times it…
Main Topic So as with all things gaming and gaming adjacent we as GM’s are not perfect. I know it is shocking, but we make mistakes as well. Those mistakes could be in remembering the…
While last time we talked about the Top Down this time we will chat about the Bottom Up. So the Bottom Up approach to worldbuilding is where you start with a single location like a…
Main Topic So once you start working on individual adventures in your game there are a few terms thrown around. The big ones are Sandbox and Structured. What do they mean and what are the…
In our next couple of posts we will be talking about the two most common ways to design worlds for your games. This time we will be talking about the pros and cons of them…