Main Topic We will be discussing the ideas of Yes and, Yes but, and No. This trio of possible responses attempts to describe how a GM answers a player’s actions.  The phrases are seen more…

Main Topic Today we talk about GM Burnout and how to help prevent it. Talking Points- Burnout how it happens. Over Immersion- Long run of a game- Burnout Options Take a break. Sometimes you need…

Main Topic We talk about the points that help point to how to keep having fun. Even when you are doing all this extra work.   GaM Collaborative Storytelling – Make sure the story you…

Main Topic We introduce a fill in co-host till we have Null back in the saddle. Today we sit down and talk about Player buy-in. How to get it and not abuse it.   Stat…

Main Topic We get to work on setting atmosphere at the table and things to help with that.   Lighting- Sounds- Scent- Stat Blocks Zendead-   Hexennacht or Witchnight is a derelict ship that is…

Main Topic A few different ways to organize your Story elements in your game. Stat Blocks Zendead- Going to draw up a few other locations   Joules- A sicky Joules gets a pass here. She…

Main Topic   Zendead- Both physical and electronic based on what I am running. Physically I have a notebook and printout of whatever I am running for at the table. Electronically I use a few…

Main topic – Player types   Stat blocks – Zendead  Sand men A race of beings that feed on the souls and joy of people.   The phrase of “Sleep with one eye open.” Is actually…