Main Topic Every game comes packed with an amount of story or canon to choose from, use, or ignore. We look at how much we each use and what the pros or cons are of…
Main Topic Sometimes, you lose a player, and not just a character from a game. Someone at your table is not coming back because they moved away, can’t spend the time on gaming anymore, had…
Main Topic There comes a time in every campaign where the group must face a significant decision – do we jump editions? Game companies put out new editions and whether to change the edition you…
Main Topic NPCs are the bread and butter of GMs allowing us to flesh out a world and spur character development and interaction with our players. With that in mind, how do you go about…
Main Topic Every game has that moment – a player calls or texts and work, life, or just general malaise prevents them from making a game. What do you do? What do you do?! …
Main Topic As GMs, you are asked to handle a lot of tasks to make the rest of the world come alive. While PCs have a lot on their shoulder to cover their characters, you…
Main Topic Role playing games are collaborative efforts with parts of the story the responsibility of the players as well as the GM. A temptation for a GM is to try to control the overall…
Main Topic What are good ways? What are bad ways? Good ways- Talk about them Run a one shot Have a player run a game that interests them Pick a game that plays to the…
Main Topic We will be discussing the ideas of Yes and, Yes but, and No. This trio of possible responses attempts to describe how a GM answers a player’s actions. The phrases are seen more…
Main Topic Today we talk about GM Burnout and how to help prevent it. Talking Points- Burnout how it happens. Over Immersion- Long run of a game- Burnout Options Take a break. Sometimes you need…