Main Topic Player Centric Design is another way of building campaigns and adventures for games. While GM Centric are about the GM’s Ideas the Player centric design is more of what the players are wanting….
Main Topic So there might be this little bug travelling around that you might have heard of. It’s going by COVID-19. As we know it is shutting down group gatherings. We thought it might be…
Main Topic We will be talking about two styles of design in this show and the next. So what do we mean by GM-centric Design? It feels like this style of design is about you…
Main Topic So what is this thing we are calling GM Dumpster Diving? Have you ever looked around your gaming or crafting area and said well I think I can make this thing I need?…
Main Topic So long form storytelling and campaign design are similar but have a few key differences. The big ones are campaign design is about creating obstacles that the players use character abilities and the…
The twenty fourth session of Carrion Crown. Contact us Derek @seizethegm Aj @nicholson_aj Marty @sixblazer Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times”…
The twenty third session of Carrion Crown. Contact us Derek @seizethegm Aj @nicholson_aj Marty @sixblazer Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark…
Main Topic Questions So what gave you the idea to have the game feel more accessible to folks that may not have been around since the first edition of the game? What wasn’t quite right?…
The twenty second session of Carrion Crown. Contact us Derek @seizethegm Aj @nicholson_aj Marty @sixblazer Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark…
Main Topic So the idea of cryptids is not a new thing. Here in America, they go back to the colonies and include figures like Springheel Jack, Bigfoot, Dogmen, and the Jersey Devil. So how…